<br>The JAK Slash Aftermarket Part is an Underbarrel attachment that provides a slight boost in movement speed, sprint speed, and vertical recoil control — at the cost of increased hip fire spread and tactical stance spread. While the stats of the JAK Slash are not particularly impressive, the Underbarrel offers a unique feature that makes it similar to the likes of the JAK Limb Rip<br><br> <br>The most difficult of the zombie contracts, Defend Ground Station will have players download data from three seismic refractors and transmit the information back to Operation Deadbolt headquarters. Acquiring the data is pretty simple - interact with the seismic refractors to acquire the data. However, once players start sending the information from the radio transmitter, Terminus forces will drop in to attempt to destroy the radio sending the information and eliminate players. Players will have to hold out against enemy mercenaries for three minutes while shocktroopers, recon knife mercs, and shield wielding enemies assault the a<br><br> <br>Quick Revive is also a huge help in situations where players get surprised by a surprise zombie or, in the worst cases, a surprise horde. Being able to disengage the mercenaries and quickly heal, dispatch the zombies and heal, then return to the mercenary fight, can be instrumental in completion of this contract. Additionally, the increased regeneration factor can be a literal life-saver when players are locked in place, disabling an extractor. Remember that players can lay down during this process, taking cover from most fire - as long as there is not a mercenary immediately behind the player. If players begin receiving damage while attempting to disable an extractor, laying down and letting Quick Revive work its magic can help players avoid interruptions in progress and having to start the hack from the beginn<br><br> <br>Upon waking up, he finds himself dressed up as a gimp, with the nearby rednecks ready for… something. It’s an incredibly dark scene, though it is played for laughs, as seen by the silly, stereotypical dialogue from said hillbillies. The player will be able to fight their way out of their brewery upon waking up, should they so desire. This was likely inspired by the highly infamous scene from Quentin Tarantino’s Pulp Fiction involving the chained-up gimp in the gun s<br><br> <br>If players have enough acquisitions or schematics at their disposal in the pre-SLG Game guide lobby, elect to take a brain rot or shatter blast ammo mod into the deployment zone. Shatter blast is useful when dealing with shocktroopers and armored grunts , with the blast radius capable of breaking the armor of multiple mercenaries at a time if they are in proximity. Brain rot is incredibly useful when dealing with mercenaries, as turning a zombie to aid in the fight against the Terminus forces can be the damage or distraction players need to easily eliminate all enemies . While there is no way for players to order a zombie to attack the mercenaries explicitly, when fighting the mercenaries defending the extractors, if a straggling zombie wanders over to attack players, if that zombie is turned he will charge the Terminus defense, giving players an opportunity to charge and flank the enemies and gain access to the extrac<br><br> <br>As players will be mostly dealing with Mercenaries for this contract, it is highly recommended to have weapons that are effective at all ranges. Players will encounter recon mercenaries, snipers, and shocktroopers , so players will need to be able to quickly change their effective combat range. Versatile assault rifles like the M13B and the M4 and steadier SMGs like the Striker 9 excel in this regard, especially when players take advantage of Modern Warfare 3's tactical stance feature . Auto-shotguns can be helpful for dealing with the recon mercenaries who charge in close in an attempt to stab players - the Riveter , with attachments that improve range and accuracy, can be an effective all around tool as well. Pack-a-Punch is an absolute must if attempting this contract in a higher threat tier - while most mercenaries can be quickly dispatched with headshots, the heavier armored soldiers can be nearly invulnerable to weapons of low rarity and without Pack-A-Punch. Effectively dropping enemies in a timely manner is critical to successfully completing the Aether Extractors contr<br><br> <br>Jugger-Nog will increase players' health from 150 to 250 and provide fatal protection - meaning a player's health will drop to 1 on a fatal hit from an enemy, not zero, requiring one additional hit to down players and giving an extra moment to esc<br><br> <br>Accessible only via cheats, the level features a pillar with faces on it. As it clips through the level's walls, the pillar eventually travels out of bounds before crashing the game (in the aforementioned source port, the player is thrust back to the main menu instead). Before this happens, a doodle of a flying block floating out of the level and into the void exclaiming "I’M FREE!" will be shown on-screen. This was drawn by the developers as they found the glitch to be very funny, and went so far as to scan the doodle and implement it into the game as a quirky gag before the title would close and send players back to<br>