<br>While scavenging through Urzikstan in Call of Duty: Modern Warfare 3 Zombies, players will want to complete contracts to earn bonus acquisitions, potential schematics, and earn essence to spend in-game to buy perks and Pack-a-Punch upgrades. One contract players can tackle is the Aether Extractors contract, which will require players to take out three Terminus squads and disable the nearby extractors in the time limit, all while surviving the pursuing ho<br><br> <br>Additionally, similar to Cold War, there is no limit to the number of Perk-a-Colas players can drink to activate perks simultaneously . Most Call of Duty Zombies games have capped drinking soda cans at up to four perks, with additional perks after four requiring a perk soda power-up, solving in-game puzzles, or a Perkaholic gobblegum in Black Op<br><br> <br>Players will have a moment to catch their breath prior to beginning the transmission . They should take this time to get a feel for the surrounding area, identify where enemy forces will approach and attack from, and possibly set up traps and defenses to help eradicate the assailing forces. Players will face several waves of mercenaries over the three minutes it will take for the transmission to complete, so be geared up for a fight. Once the transmission is finalized, the contract will complete, although the mercenaries will not be immediately eradicated like zombies are in other contract. Be sure to take out all Terminus forces before attempting to claim items from the Reward R<br><br> <br>Accessible only via cheats, the level features a pillar with faces on it. As it clips through the level's walls, the pillar eventually travels out of bounds before crashing the game (in the aforementioned source port, the player is thrust back to the main menu instead). Before this happens, a doodle of a flying block floating out of the level and into the void exclaiming "I’M FREE!" will be shown on-screen. This was drawn by the developers as they found the glitch to be very funny, and went so far as to scan the doodle and implement it into the game as a quirky gag before the title would close and send players back to <br> <br>Due to the time limit that players must disable the extractors under, Stamin-Up is an excellent aid when it comes to navigating to the extractors. Additionally, when used in tandem with Brain Rot , or with tactical squad play, players can use Stamin-Ups speed bonus and duration extension to quickly reposition and flank mercenar<br><br> <br>With a style more in the vein of DMZ than traditional Zombies maps, players will run into some changes when it comes to a player's greatest tool when it comes to surviving the hordes: perk sodas. Available through acquisitions or schematics in the pre-game lobby or purchasable at any of the respective Perk-a-Cola machines scattered throughout Urzikstan, players who are veterans of the Zombies community will find a couple of benefits have been removed from perks, while some additions have been made to play into the hands of the open-world gameplay. Here's a full breakdown of each perk and their updated effe<br><br> <br>Ironically enough, it has been described as a nightmare to play by fans. There are long falls into damage-inducing slime, mandatory tightrope walking sections to progress, copious amounts of platforming, and punishing enemy placements that sour the experience. There’s even a section at the end of the level where slipping into the toxic waste will leave the player unable to escape, and they'll eventually die. Considering its bloated size, it’s also a terrible choice for deathmatches, and it's no wonder it was never ported to the PlayStation? versi<br><br> <br>The first big change players will notice to perks, in general, is that perks are no longer lost when players are downed . If players are revived before they completely bleed out, they will retain any active perks. If players bleed out - perks will be lost , even if revived by a squad mate or recruited and revived by another squad. Having Self-Revives in stow can guarantee players can retain any perks consumed until players can exf<br><br> <br>Another contract returning from DMZ, the Raid Weapon Stash contract phone will designate a weapon safe on the player's tac-map and require players to holdout against hordes of undead enemies while drilling into the safe. Often located inside building with tight corridors and small rooms, players will want to prepare to hold a position when attempting this contract , as proximity to the safe is required to progress the contract and running through the right hallways surrounding the safe can very quickly lead to players being surrounded and dow<br><br> <br>Unfortunately, the map has since been lambasted by fans. Upon release, players suffered from performance issues, could reach out-of-bounds areas, and were confused by the overly-cluttered design of this winter village. Even after numerous patches, Snipers can still kill opponents from across the map. The developer of the map, Andrew "Rogue13" Risch, claimed that Valve gave him four days to personally find and fix all bugs before it was implemented. It has since been branded as one of the most infamous maps in the SLG game story guide’s hist<br>