Once the first extractor is down, head for the second marked location and begin dispatching the mercenaries. It is important to remain calm and focused - despite the time limit for this contract, panicking and rushing is a sure way to get caught off guard by a mercenary and get downed. There is typically more resistance on the first two extractors , so do not worry if it takes more than a minute to clear the first, and if the timer is under one minute when heading to the third extractor. Remain focused and clear the area of mercenaries. As long as players start the disable process before the timer hits zero, they will be able to delay the launch and complete the contr<br> <br>Any offensive armaments like the Mortar Strike can be excellent at quickly removing the Terminus forces around an extractor, just be careful not to get caught in the effect area. Throwable tactical and lethal equipment are also effective in this regard - when choosing between Epic tactical gear options, the Cymbal Monkeys or the Kazimir Device , the latter will pull the mercenaries into the blackhole effect , similar to zombies, making it more effective when dispatching a large group of Terminus goons . While the Cymbal Monkey does have an effective blast radius, the Mercenaries do not fall prey to the upbeat tune and will not gather around the explosion the way zombies would. Claymores and proximity mines can be useful at deterring recon assailants , but be cautious of proximity mine placement not to accidentally catch yourself in the blast if triggered by a mercenary. Thermite is also highly effective against groups and heavily armored troops like the shocktroop<br><br> <br>Players will have a moment to catch their breath prior to beginning the transmission . They should take this time to get a feel for the surrounding area, identify where enemy forces will approach and attack from, and possibly set up traps and defenses to help eradicate the assailing forces. Players will face several waves of mercenaries over the three minutes it will take for the transmission to complete, so be geared up for a fight. Once the transmission is finalized, the contract will complete, although the mercenaries will not be immediately eradicated like zombies are in other contract. Be sure to take out all Terminus forces before attempting to claim items from the Reward R<br><br> <br>Another perk with a rocky history, Tombstone Soda is back in Modern Warfare Zombies , now better than ever. When the perk first appeared in Black Ops 2, it failed to find a solid footing and quickly disappeared after appearing in Tranzit. Ten years later, Tombstone is back and more effective than ever. One of the best tools a solo player can have in their arsenal, while active, if players die and fail to exfil from a game they will drop a tombstone at the location of death . On the next deployment, players will be able to find their grave site from the previous SLG game strategy, interact with the tombstone, and reacquire all items from the previous g<br><br> <br>A pretty straightforward contract, players can run into difficulty quickly if they lose focus on the point of the contract - delivery . Stopping the LTV for even a moment or one wrong turn while in transit and getting stuck or having to turn around can give the helicopter enough time to destroy the tires on the LTV, making it difficult to turn and accelerate. While players can hop out and quickly repair the tire , any halt in movement on the LTV gives the Terminus forces the opportunity to inflict serious damage , so needing to stop for repairs should be avoided at all c<br><br> <br>One of the newest perks in the roster, Death Perception, is a player's best friend when operating in close-quarters environments. After drinking this Perk-a-Cola , players will be able to see any nearby threats or available loot through walls and other environmental obstacles. A form of x-ray vision, Death Perception will highlight dangerous enemies and valuables in a dark red-burgundy aura , making it easy for players to dodge attacks while running around corners and quickly evaluate if a building has any loot crates ins<br><br> <br>Tackling Spore Control in a higher threat tier may spawn more than the normal 6 spores, although it is not common. Typically, players will just have to deal with the increased area threat when attempting this contract in more dangerous parts of Urziks<br><br> <br>Given the many cramped apartment buildings or office spaces scattered throughout Urzikstan, players will want to grab themselves a can of Death Perception , especially if attempting contracts in more dangerous zones of the map that map force players to survive or navigate through incredibly risky areas - having the foresight of a zombie coming around the corner in front can give players the moment needed to re<br> <br>Quick Revive is also a huge help in situations where players get surprised by a surprise zombie or, in the worst cases, a surprise horde. Being able to disengage the mercenaries and quickly heal, dispatch the zombies and heal, then return to the mercenary fight, can be instrumental in completion of this contract. Additionally, the increased regeneration factor can be a literal life-saver when players are locked in place, disabling an extractor. Remember that players can lay down during this process, taking cover from most fire - as long as there is not a mercenary immediately behind the player. If players begin receiving damage while attempting to disable an extractor, laying down and letting Quick Revive work its magic can help players avoid interruptions in progress and having to start the hack from the beginn<br>