<br>Interestingly, this is not the first time that Ubisoft has worked on a game in this world. They had previously released James Cameron's Avatar: The Video Game in 2009 which was a third-person action-adventure. The title received mixed reviews and wasn't considered a great expansion of the franchise , but Ubisoft would have learned a lot of lessons si<br><br> <br>At Ubisoft's E3 Forward event, the first glimpse of Avatar: Frontiers of Pandora was shown. The game will draw from James Cameron's critically acclaimed Avatar film and is confirmed to be a first-person action-adventure game. In it, the player will step into the shoes of a Na'vi and explore the Western side of the planet, which has never been seen before. Avatar: Frontiers of Pandora is exclusively a next-gen title, and it looks like Ubisoft intends to take full advantage of t<br><br> <br>As beautiful as this environment looks, from the lighting and clouds to the reactive flora, the game’s NPC system continues to be one of the most interesting aspects brought up so far. Pandora’s lore as it has been previously established portrays a planet that is completely alive. The inhabitants of the world can connect with each other’s consciousness in an ecosystem where everything co-exi<br><br> <br>In the Avatar film , the Mountain Banshees mark a significant rite of passage that is essential for all members of the Na'vi. The creatures look somewhat like dragons and serve as mounts and companions for their warriors. For Jake Sully, obtaining a Banshee of his own is one of the most important story beats because it means he has been fully accepted into the tribe as a warrior, to the point of being allowed to take a wife. It's essentially a coming-of-age ceremony that every Na'vi must compl<br><br> <br>Analyzing the reveal trailer, it seems that Frontiers of Pandora will be about exploring the planet as an Avatar and won't be about following the RDA. Without guns to play with, the best possible comparison is most likely Far Cry Primal , which actually didn’t have any microtransactions and only one DLC pack. Still, the Ubisoft title had opportunities to monetize with weapons and clothing cosmetics - it might just have seemed out of place in the prehistoric sett<br><br> <br>Ubisoft has been aggressively ramping up its microtransactions over the past ten years, and the Assassin's Creed franchise is a prime example of this. Assassin's Creed releases following Assassin's Creed: Unity have had some of the most egregious microtransactions in a single-player game. While AC Valhalla 's armory might get fans playing again , this same loot-centric game design and increasingly MMO-style progression systems are underpinned by in-game purchases of cosmetics and gear. Perhaps the worst in-game purchases, however, come in the form of XP boosters, which have a direct impact on the glacial pace of base-game leveling and upgrad<br><br> <br>The extra attention to detail might be what sets Frontiers of Pandora apart from other titles when it releases. Much like the Avatar Frontiers Of Pandora Guide movie, the expression of detail from the smallest pixels and interactions in the system up to the largest is likely what will make the game feel more unique from other open-world adventures over the next few years. With all this detail and how much the world of Pandora seems to be doing at any given time the decision to keep the game on next-gen consoles and PCs makes more se<br><br> <br>There had been a lot of speculation of an Avatar title in the works, with James Cameron's property getting fully realized on next-gen consoles. However, it was unclear if the reported studio would be moving ahead with the project. At E3 2021, Ubisoft revealed that Frontiers Of Pandora is one of the many games they're working<br><br> <br>Ubisoft has a strong interest in open-world games that borders on obsession, so much so that gamers were ready to believe that the Splinter Cell remake would be open-world , despite the fact that Splinter Cell has no real business being so. Of course, there is nothing inherently wrong with open-world design, but Ubisoft franchises like Assassin's Creed are routinely poked fun at for having remarkably rote and predictable exploration elements that boil down to following endless map markers and scaling towers. Indeed, this approach to making open-world games has reached a point of parody, especially in the age of critically acclaimed games like The Legend of Zelda: Breath of the Wild and Elden Ring , which have received praise for rejecting these Ubisoft-style open-world tre<br><br> <br>The good news is that, although it is tied to an existing franchise, Avatar: Frontiers of Pandora presents an opportunity for Ubisoft to start fresh with a story and not worry about years of franchise baggage. Since Frontiers of Pandora will not be following film protagonist Jake Sully, Ubisoft can aim for a self-contained, satisfying, and simple story that doesn't overextend itself the same way that Assassin's Creed does with overly complex conspiracies, time travel elements, and poorly planned science-fiction concepts. Ubisoft will probably want to leave the door open for a Frontiers of Pandora sequel, but that doesn't mean that a gratifying and conclusive narrative can't be achieved in a single g<br>