<br>The prime example is the Hallelujah Mountains, featured in the Avatar film . The Hallelujah Mountains are essentially just floating mountains, but that's oversimplifying it. The mountains are suspended by a powerful magnetic current and slowly rotate, occasionally crashing into each other and creating large deposits of Unobtanium. The mountains are sometimes shrouded in mist because of the abundant waterfalls cascading off of the cli<br><br> <br>Avatar: Frontiers of Pandora is an action-adventure game rather than a full MMORPG, but that doesn’t mean that there won’t be microtransactions. Ubisoft has a history of over-monetizing its games, with Far Cry 6 being a recent example of mostly single-player games that suffered from online stores and premium currencies. There’s nearly no doubt that for even a single-player experience, there will be monetization available in Frontiers of Pando<br><br> <br>Avatar: Frontiers of Pandora will be an open-world game, but it doesn't have to be like Assassin's Creed in this regard. Pandora is a more interesting environment than even the coolest Assassin's Creed setting , and the alien planet will likely be one of the main draws for many players. As such, it will be crucial for Ubisoft not to squander the exploration and storytelling opportunities that it holds. Natural, gratifying exploration like that of Breath of the Wild and a genuine sense of unpredictability like that of Elden Ring could lead to a truly interesting and one-of-a-kind experie<br><br> <br>At Ubisoft's E3 Forward event, the first glimpse of Avatar: Frontiers of Pandora was shown. The game will draw from James Cameron's critically acclaimed Avatar Frontiers of Pandora walkthrough film and is confirmed to be a first-person action-adventure game. In it, the player will step into the shoes of a Na'vi and explore the Western side of the planet, which has never been seen before. Avatar: Frontiers of Pandora is exclusively a next-gen title, and it looks like Ubisoft intends to take full advantage of t<br><br> <br>Avatar: Frontiers of Pandora is confirmed to be an open-world game and Pandora begs to be explored, so exploration is likely to be a huge part of gameplay. Exploring the world of Pandora from the back of a Banshee would be amazing, and might end up being the best part of the entire game. With a Banshee, the world becomes a whole lot bigger and would allow players to reach places that would be otherwise unreacha<br><br> <br>Waiting for technology to catch up is another part of the series though. The Avatar movie waited for years for technology to be able to handle its vision and with the new generation of consoles and PC hardware where it is now is probably the best time to start the franchise’s series of games. It might mean waiting a bit longer for some fans but the best result possible comes from the game being on the hardware it needs when Frontiers of Pandora releases in 20<br><br> <br>The game's wider landscapes also take advantage of the leap in technology to deliver beautiful views and populate a staggering amount of assets. In the sky, volumetric clouds add depth as players fly around on Banshees . These areas may have only appeared as a blue background on less advanced systems. The cloud cover and real-time wind may not generate ecosystems as diverse as the ones players will likely find across the surface of Pandora but it is still an awesome display of what the game is trying to<br><br> <br>There are features Assassin's Creed can use to bring back old players, but it's clear that many gamers are simply tired of where the series, along with Ubisoft as a company, has been heading. Regardless of what the future of the Assassin's Creed series looks like, Avatar: Frontiers of Pandora would be well-served by dodging AC tropes, which have by extension become tropes of Ubisoft as a company. The last thing that many want is another clone of Assassin's Creed ** , so an original, inventive, baggage-free _Avatar: Frontiers of Pandora** _ could be good not only for the gaming community, but for Ubisoft its<br><br> <br>Analyzing the reveal trailer, it seems that Frontiers of Pandora will be about exploring the planet as an Avatar and won't be about following the RDA. Without guns to play with, the best possible comparison is most likely Far Cry Primal , which actually didn’t have any microtransactions and only one DLC pack. Still, the Ubisoft title had opportunities to monetize with weapons and clothing cosmetics - it might just have seemed out of place in the prehistoric sett<br> <br>So far, it sounds like this aspect of the planet is being tested as a main feature of the game through the in-depth NPC reactions to players and their decisions. Being able to react to certain obstacles differently depending on aggression or mood, and the acknowledgment of the player’s progression seems particularly complex. Most, if not all, games have features or quest steps that prevent players from reaching an area before they are intended to, and while speedruns are a great challenge , Frontiers of Pandora’s system sounds like an all-encompassing approach to these st<br>