<br>When rumors initially began back in 2017 that Ubisoft could be making an Avatar game, reports indicated that they would also be using the Snowdrop Engine . Fast-forwarding to the present day and it's been confirmed that the Snowdrop engine will indeed be the backbone of this experien<br><br> <br>In the Avatar film , the Mountain Banshees mark a significant rite of passage that is essential for all members of the Na'vi. The creatures look somewhat like dragons and serve as mounts and companions for their warriors. For Jake Sully, obtaining a Banshee of his own is one of the most important story beats because it means he has been fully accepted into the tribe as a warrior, to the point of being allowed to take a wife. It's essentially a coming-of-age ceremony that every Na'vi must compl<br><br> <br>At Ubisoft's E3 Forward event, the first glimpse of Avatar: Frontiers of Pandora was shown. The game will draw from James Cameron's critically acclaimed Avatar Frontiers of Pandora Missions film and is confirmed to be a first-person action-adventure game. In it, the player will step into the shoes of a Na'vi and explore the Western side of the planet, which has never been seen before. Avatar: Frontiers of Pandora is exclusively a next-gen title, and it looks like Ubisoft intends to take full advantage of t<br><br> <br>The original James Cameron film may be considered a bit of a sci-fi classic and Ubisoft knew that they had to go big when first announcing the video game title. The first major news of Frontiers Of Pandora, therefore , launched alongside a 4K trai<br><br> <br>The Na'vi form intimate connections with much of the wildlife, but the relationships between warriors and their Banshees, also known as Ikran in the Na'vi language, is the most special. Banshees only select one rider and to prove their worth, the Na'vi must best the creature in battle and claim it. Once that initial bond is formed, it is unbreakable. It looks like the game will offer an opportunity to choose an Ikran, but as of now, it's unclear if the player will be able to deepen that relationship during the st<br><br> <br>Unfortunately, Ubisoft doesn't appear to be interested in toning down microtransactions any time soon, if AC Valhalla and the upcoming live-service Assassin's Creed are any indication. Still, if Avatar: Frontiers of Pandora can resist the urge to commodify collectibles, gear pieces, and in-game currency, tying these resources to real-world money, it would result in a game that is much less frustrating and more focused on offering a fun experience over one that has the most profit potential. The game would also avoid the problems that Assassin's Creed games face when it comes to pac<br><br> <br>The depth of these reactive pieces of the environment might still be a bit vague but the demonstrations given so far are exciting. Certain flowers that players come across appear to react to their presence immediately. During the daytime, this may be as simple as blooming but at night the interactions can become incredibly complex light shows. The presence of these complex systems in Avatar 2 is likely, but their execution in a playable game is incredi<br><br> <br>Ubisoft has been aggressively ramping up its microtransactions over the past ten years, and the Assassin's Creed franchise is a prime example of this. Assassin's Creed releases following Assassin's Creed: Unity have had some of the most egregious microtransactions in a single-player game. While AC Valhalla 's armory might get fans playing again , this same loot-centric game design and increasingly MMO-style progression systems are underpinned by in-game purchases of cosmetics and gear. Perhaps the worst in-game purchases, however, come in the form of XP boosters, which have a direct impact on the glacial pace of base-game leveling and upgrad<br><br> <br>The game's wider landscapes also take advantage of the leap in technology to deliver beautiful views and populate a staggering amount of assets. In the sky, volumetric clouds add depth as players fly around on Banshees . These areas may have only appeared as a blue background on less advanced systems. The cloud cover and real-time wind may not generate ecosystems as diverse as the ones players will likely find across the surface of Pandora but it is still an awesome display of what the game is trying to<br><br> <br>Ubisoft has a strong interest in open-world games that borders on obsession, so much so that gamers were ready to believe that the Splinter Cell remake would be open-world , despite the fact that Splinter Cell has no real business being so. Of course, there is nothing inherently wrong with open-world design, but Ubisoft franchises like Assassin's Creed are routinely poked fun at for having remarkably rote and predictable exploration elements that boil down to following endless map markers and scaling towers. Indeed, this approach to making open-world games has reached a point of parody, especially in the age of critically acclaimed games like The Legend of Zelda: Breath of the Wild and Elden Ring , which have received praise for rejecting these Ubisoft-style open-world tre<br>