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Apex Legends: A Guide To Every Sniper Rifle

작성자: RoryRotton573 담당자: somebody
Priority: 보통 Milestone: 마일스톤4
Component: 콤포넌트2 Version: 1.0
Keywords: Apex Legends DLC Apex Legends money guide Apex Legends legends guide Cc:

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<br>Every character in Apex Legends has something called a Tactical Ability, which is triggered by the touch of a button and has a small cooldown period. Players often find that some tactical abilities are better than others, although it does partly rely on your personal playstyle. They can be useful to the player themselves, or work to benefit the entire sq<br><br> <br>If you are set on using the Kraber for your loadout , then you should definitely take some time to practice in the arena before heading into a match as every shot counts. You should also consider using Lifeline as your character, seeing as these only come in care packa<br><br> <br>Pathfinder's Grappling Hook makes him a very mobile player as he is able to maneuver himself between buildings and even onto roofs. It can even allow him to cover greater distances at a faster speed by shooting it at the ground in the dista<br><br> <br>The end game can be brutal, especially when it lands you in an open area with limited cover. However, Rampart's Amped Cover changes this as it provides a wall to protect you from your opponent's bull<br><br> <br>This also helps if you don't have any healing on you, in terms of batteries or health, and at least this can help give you a chance in a fight until you come across some. It can make all the difference which is why it is such a desired trait for a character to h<br> <br>This ranking considers this ability by itself without regard to the other abilities a character may have. Their passive ability in Apex Legends may not make them the strongest, but it can give them a leg up over the competit<br><br> <br>Fuse has something called the Knuckle Cluster as his tactical and it allows him to shoot a barrage of explosives that explode in the air . The entire charade lasts for a total of 1.5 seconds and it can make things very difficult for your opponents to <br><br> <br>Lifeline is the healer and her D.O.C. Heal Drone exemplifies this as it can be thrown to restore health. It can be used by your entire squad at once and is a great way to provide healing when you are low on med kits and syrin<br><br> <br>Act unexpectedly to avoid predictability: The invisibility part of this ability’s activation can help Mirage quickly escape to a vantage point to ensure enemies don’t get to spot the real deal. Likewise, moving back and forth into the point of activation causes all decoys to converge, confusing enemies who may have figured out Mirage’s posit<br><br> <br>There are quite a few downsides to using this, with the biggest being that it only comes with twelve shots and it can't be reloaded with more ammo. Once you run out of bullets the gun is nothing more than extra baggage. It also takes time to reload it and descopes for everything, including both reloading and after every s<br><br> <br>Bloodhound's Eye of the Allfather Tactical Ability is by far the most useful in the game as he can pinpoint the location of his opponents. It even tells how many are in the immediate vicinity so you can see just how many teams might be pushing <br><br> <br>Getting out of sticky situations and Images.google.Gr getting into advantageous scenarios are all a part of Mirage’s strategy in Apex Legends gameplay , and this becomes all the more apparent with his toolkit that revolves around invisibility and clones. However, now that he’s a part of Season 16: Revelry’s Skirmisher Class , Mirage pulls off a Loba and gets nifty visual perks that can enhance his ability to get the jump on f<br><br> <br>Not only does it block bullets, but it amps up your own from your best loadout by increasing your damage by 20% when you shoot through the top screen. You can deploy up to five covers at a time, making it so you can create your own protected corner by laying them down side by s<br><br> <br>The fire will damage and slow your enemies , so one tip is to make sure you have it ready for the end-game. It comes in handy as the circle grows smaller since you can use it to dictate where your opponents go and how fast they can r<br><br> <br>You might think the Charge Rifle would use energy ammo, but surprisingly it takes sniper ammo. The best way to use this weapon is to pick it up early on in the game and then use it to level up your shield as it does 90 damage for each body s<br><br> <br>Chaos is deadly for the unprepared: As a Skirmisher, Mirage’s toolkit is built to allow him to get the upper hand through dirty tactics. Opposing Wraith’s teleportation mechanic are Mirage’s decoys, essentially allowing him to flank and ambush opponents with a number of clones with enemies being none the wi<br><br> <br>The higher fire rate makes it desirable, even if the three-burst shot isn't ideal for distance shooting. You can customize it with an extended mag, stock, and optic, but this gun already comes equipped with a built-in precision choke. It is recommended you stay away from the sniper scopes as it is best for close range, although some are able to hit their distance shots persisten<br><br> <br>The Kraber is the best sniper rifle in the game , and this is because of its damage rates. A shot to the head is a guaranteed kill, while a body shot will surely down them if they don't have a full shield. It even comes equipped with a 6x to 10x scope, but it doesn't accept any other attachme<br>

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