<br>While fans of the series are probably happy to hear that the next sequel is in the works, taking a good, hard look at how Blizzard has monetized its games for the long-term leaves little doubt that Diablo 4 will be anything but a constant cash grab. This is not pessimism towards the company or the series, but instead, an objective consideration of Blizzard’s other games, and how their games-as-a-service design manage to pull in revenue in a way that Diablo 3 could not.<br> <br>Whether it’s the famous train maps or a zombie hold-out level, LittleBigPlanet? 3 ’s ridiculous set of tools and gameplay additions result in some hilarious moments that unfold in sack form. Customizing your own character is a hallmark of any co-operative game, but LittleBigPlanet? 3 ’s ridiculous level of customization takes it to another level. What a sequel could add to possibly improve the co-operative experience is simply beyond<br><br> <br>Diablo 3 recognized that players are wanting find more to do in the endgame and tried tickling that itch with Paragon levels and endless replay ability. Its’ a step in the right direction and should be expanded on in Diabl<br><br> <br>A lot has changed in video games since Diablo 3 first announced, and the level of restriction placed on the game at launch would be even more criticized in the modern day. Although the stuttering start to Diablo 3 's life in the wild may have been forgotten about (aside from those few who still get chills at the mere mention of Error 37), it's fair to say that the limited options available upon release would not fly to<br><br>Finally, Blizzard could also release new classes at halfway points between each expansion. They could start with a basic set of five classes, much like the release of Diablo 3 , and then add our old favorites again, including the Necromancer, Druid, Paladin/Crusader, Amazon, and whatever other fan-favorite classes would ensure another purchase. Unlike expansions, these would not be mandatory, but few would pass up a new class in their favorite game!<br><br>When Diablo 3 launched, the RMAH would have meant that players would always be buying and selling items, with Blizzard taking a constant cut of the cash. With that failure out the door, we need to consider how else Diablo 4 could bring in revenue at a pace that would keep its development assured. One option is another RMAH, but that would imply Blizzard has learned nothing from the first attempt. Unlikely, but we should not count it out completely.<br><br> <br>Instead of players grinding for that powerful sickle for their necromancers they were wielding random spears or axes because it boosted their overall power. Introducing powerful items that shakeup the gameplay or interesting synergies would put the grind back on items and less on Paragon lev<br><br> <br>2008 was a different time for Star Wars fans. The Prequel Trilogy had just concluded with Revenge of the Sith , and the canon of the franchise was a little all over the place with books and video games featuring the different eras of Star Wars . 2008 was a different time for Star Wars fans, and not many liked Jar Jar Binks and his cartoonish ant<br><br> <br>If this generation of consoles has taught us one thing, it’s that the advent of online gaming has not curtailed the demand for split-screen functionality. With historically supported split-screen games like Halo abandoning the feature – with the series’ most recent release of Halo 5: Guardians – in favor of power and performance, gamers are still able to enjoy a slew of titles with friends and strangers on consoles, albeit over an online infrastructure like Xbox Live or PlayStation? Network and not on the same co<br><br> <br>Many fans are both hopeful and leery of the promised Diablo 4 and whether it’ll be a return to formula, an innovative breakthrough, or a half-handed cash grab. In any case here’s what fans hope for in the upcoming g<br><br>Hearthstone has three expansions a year, and what appears to be the same number of solo adventures following about a month after each release. Each brings 135 new cards that must be acquired to remain competitive, and a way to be involved as a free-to-play user. Unless, of course, you want the premium class skins. In that case, one needs to purchase the $79.99 USD pre-order.<br><br> <br>Having first played the original Garden Warfare because of a recommendation from a friend, I went into the game expecting little. Dozens of matches later, and the games unique art style and addicting gameplay had us playing through the night. Garden Warfare 2 takes everything the first game does and cranks it to <br><br> <br>Finding a compromise or even a hybrid of the two would be a great way to satisfy the fan base. Skill trees that allow players to pick individual skills or pick an automatic template that makes the choices for them, even introducing the skill trees again but with a respec/reset option would be a great middle ground for f<br><br> <br>One of the most addictive experiences in Diablo 2 was running the campaign in co-op mode with a total of eight players. The game ramped up the difficulty to match the fire power of the party and it made for some great mome<br>