티켓 #27834 (new 해야할 일)

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Activision-Blizzard Will Ruin Diablo 4 (Here's How)

작성자: EugenioYarbrough 담당자: somebody
Priority: 매우 사소한 Milestone: 마일스톤4
Component: 콤포넌트2 Version: 1.0
Keywords: Diablo 4 lore Diablo 4 story guide Diablo 4 guide Cc:

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<br>From here, players will explode a small area filled with Hell Bovines, which, despite their namesake, are just bipedal cows with axes. It’s a hilarious easter egg, and the fact that players have to fight for their lives against cows and a Cow King just shows why people enjoy these R<br><br> <br>Whether you want to jump into some ranked play or mess around in the social game modes, Rocket League is both an intense and hilarious affair, all made better with some friends in tow. Being able to sync up offensive manoeuvres and counter-attacks over party chat is utterly satisfying, especially when it ends up in a g<br><br> <br>For whatever reason Diablo 3 stepped back to only supporting four player co-ops and this was frankly a mistake. Fans would love to see Diablo 4 return to the large co-op style of play and even introducing large raid dungeons for 10-20 players to tackle toget<br><br> <br>Rockstar Games usually feature a bundle of unsolved mysteries and creepy easter eggs in their games. From the unknown Stranger in Red Dead Redemption to the beating heart of a city in Grand Theft Auto 4 . Venturing to the Statue of Happiness on Happiness Island, players can walk inside the statue to discover a grizzly sec<br><br>While fans of the series are probably happy to hear that the next sequel is in the works, taking a good, hard look at how Blizzard has monetized its games for the long-term leaves little doubt that Diablo 4 will be anything but a constant cash grab. This is not pessimism towards the company or the series, but instead, an objective consideration of Blizzard’s other games, and how their games-as-a-service design manage to pull in revenue in a way that Diablo 4 patch notes 3 could not.<br><br> <br>Players could find any turkey in Assassin’s Creed 3 and feed it a treat. Whilst doing so, players could enter the classic Konami code of Up, Up, Down, Down, Left, Right, Left, Right, B, A in order to give the turkey an Assassin’s hood, creating a rather adorable and funny Assassin Turkey for the Brotherh<br><br>Finally, Blizzard could also release new classes at halfway points between each expansion. They could start with a basic set of five classes, much like the release of Diablo 3 , and then add our old favorites again, including the Necromancer, Druid, Paladin/Crusader, Amazon, and whatever other fan-favorite classes would ensure another purchase. Unlike expansions, these would not be mandatory, but few would pass up a new class in their favorite game!<br><br> <br>As well as this, Blizzard should also keep the heroes of the old games in mind. A new roster of playable characters would be great, but the potential to unlock the likes of the Necromancer in-game would add a new way to keep players engaged, perhaps by completing specific criteria like in Super Smash Bros. such as a certain number of hours playing or beating the game on specific difficulty lev<br><br> <br>However, this didn't work for everyone, and plenty of fans would prefer Diablo to maintain its dark, gothic roots and gloomy palette. It's easy to see why, as well: Diablo 2 in particular is distinct among its peers, and it's still a game with a tone that rings true today. Moving back towards this, and away from a change of pace that some felt was too close to Warcraft for comfort, could really make Diablo 4 a big hit with f<br><br> <br>Customizable dungeons, crafted areas, missions, even realms reserved specifically for the endgame would give players something to do when they want to grind after the story is over. Gamers like having a reason to log on after the credits roll and giving them more to do in the endgame is the way to do<br><br>This writer does not agree or appreciate the notion of any of the above ideas for how to monetize Diablo 4 in the long term, but it is absolutely in line with how Blizzard treats all their games. Seeing how successful Hearthstone, Overwatch, and World of Warcraft are, consumers have clearly accepted this as the status quo.<br><br>It may be a matter of opinion for some that say Hearthstone is a friendly game for free-to-play players, but this writer has to agree with James "Firebat" Kostesich, the first World Champion of the game and currently one of the best in the Grandmasters Tour.<br><br> <br>Finding a compromise or even a hybrid of the two would be a great way to satisfy the fan base. Skill trees that allow players to pick individual skills or pick an automatic template that makes the choices for them, even introducing the skill trees again but with a respec/reset option would be a great middle ground for f<br><br>Reading the above ideas about Diablo 4 may come off as pessimistic, but again, the point is to consider how a design for the next game would look with a revenue model that would satisfy Blizzard’s expectations, and that of its shareholders. Gone are the days of putting out a game with a single DLC pack and calling it a day. Blizzard, and many others, seek to produce games as a service, and Diablo 3 simply did not cut it. Let us cross our fingers and hope for the best, that Diablo 4 both meets our expectations and Blizzard’s - though it’s hard to imagine such an ideal landing spot for the next game.<br>

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