<br>Even if players only want the hoodie, it goes well with most of the bottom clothing options that Feng has, so there is still room for mixing and matching with it. However, players should note that the hood part and the jacket part of this set are separate items and need to be worn together for the full hoo<br><br> <br>The worst thing a team can do is let their fellow survivors die off quickly. Not only is it bad survivor etiquette, but it makes surviving the trial significantly more difficult, especially if they are sacrificed early in the tr<br><br> <br>Spring Break is a fun yet blood-stained outfit for Claudette Morel . This outfit has Claudette in a fun pink swimsuit with a two-piece cover-up, as well as having her glassed hang from a shell neckl<br><br> <br>A mix of elegance, modernity, and practicality, Mikaela Reid's Open Mic Host Outfit settles in perfectly among her array of arcane-inspired attire. With an ornately designed crop top supported by a bohemian-style tasseled skirt, the outfit is topped off with a stylish wide-brim hat that totally sells Mikaela as a modern-day wi<br><br> <br>Weekend Maker is a fun arts and crafts-themed outfit for Jane Romero from Dead by Daylight patch notes by Daylight 's Demise of the Faithful DLC . This outfit is a fun casual outfit for Jane that's covered in different colors of paint staining clothes and f<br><br> <br>This is just a general list of what to do to gain maximum Bloodpoints while playing as a survivor. Now, in order to bump up more XP, it's recommended to always play as 'David King', as often as possible. This is because he comes with a perk called 'We're Gonna Live'. This perk is stackable and it gives a 25% increase with collecting Bloodpoints. This perk can be used up to 4 times in any given match and it becomes 'teachable' once he reaches to level 30. Therefore, this can double the intake of Bloodpoints after every match and players can move onto other characters afterward if they wish. Taking on the killer regularly throughout the match is a recommended tactic for increasing Bloodpoi<br><br> <br>Sound is one of the killer's main tools, with the surrounding offering so much cover with many obstacles. It's volume up for all those who want to perform at their best and with perks like Iron Will hanging around, it requires all the sharper e<br> <br>A toxic play-style that frequently emerges in matches is survivors who decide that completing generators is a lost cause, and instead of continuing to focus on them, instead focus on hiding to wait for a hatch escape. Don't let your team down by abandoning the objecti<br><br> <br>While this makes sense from a gameplay standpoint, as matches are so fast-paced, it doesn't really make much sense from a storytelling and character development standpoint that they wouldn't be saying, "There's a knife-wielding, floating nurse that can teleport as she chases you around the corner," to one anot<br><br> <br>One of the most frustrating hex's for any team , it impedes the key obstacle for the win. It becomes a necessity for the arsenal in any killers toolbag, increasing the speed of regression when players aren't actively working on a genera<br><br> <br>The best part is it affects every survivor, not limiting it to one generator or player. Forcing the players to look for the totems and rid the team of the curse, it gives the killer a fair idea of where the team will<br><br> <br>It can also distract them from one specific target, spreading the killer's attention thin as much as possible is a key to victory. This is most effective when players can operate as a group without having to be in close proximity to each ot<br> <br>When possible, it is good survivor etiquette to take a protection hit if and when it is reasonable. An example of is during the end-game, if you are a healthy survivor running towards the exit gate next to an injured survivor. If the killer is about to strike that injured survivor, there is no downside to taking the hit so that the injured survivor can make it to the e<br><br> <br>Acting as a speedy tank, every killer is going be faster than the player's basic human body. It doesn't matter how panicked the survivors get, in a race the killer will always prevail. Luckily, there are other ways to get out of the way before being speared or chopped by the assortment of weap<br><br> <br>It could be easily explained that in the Entity's Realm, things like hunger and the need to sleep don't really exist for survivors since it's in an alternate dimension. Still, it seems as though the survivors are trapped in the realm indefinitely, and if hunger strikes, it's curious to imagine where they are getting f<br><br> <br>One of the add-on items for tool-boxes is "Instructions," which eliminates the need to complete skill-checks while repairing generators. The question is: how does every survivor know how to repair generators regardl<br><br> <br>This perk becomes especially useful for the skilled killer , granting them access to a greater range of aura once they hook a survivor. The players must be at least 40 metres from the hook and lasts for 4 seconds, so unless the team is rushing, the killer will most likely spot t<br>