티켓 #28792 (new 해야할 일)

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I Want To Love Zenless Zone Zero, But There's One Major Thing Holding It Back

작성자: CassieSleath97 담당자: somebody
Priority: 사소한 Milestone: 마일스톤3
Component: 콤포넌트2 Version: 1.0
Keywords: SLG game guide SLG game maps SLG game resource management Cc:

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As the Cunning Hare's sword-slashing Stun unit, the best Anby build in **Zenless Zone Zero ** hones on utilizing your Electric attribute and speed. In contrast to the best Billy Kid build , Anby's requires consideration of her up-close and personal combat style. With the ability to inflict massive quantities of Daze, Anby is one of the go-to choices for wanting to stun all manner of enem<br><br>Beating on an enemy that's essentially just a punching bag can be fun - there's a reason a lot of Devil May Cry combo videos have Dante or Vergil juggling a basic enemy instead of a boss - but for that kind of gameplay to be compelling, there has to be a wide variety of actions for me to perform . In Zenless Zone Zero , during the "downtime" of combat, when enemies are vulnerable and unable to fight back, there just aren't enough options per character to make the game's combos feel interesting or creative.<br><br>Being designed for mobile devices is far from being ZZZ 's only problem - the TV segments can overstay their welcome, the game forces long gaps between story events, and gacha as a whole is controversial, to say the least. In my opinion, though, the need to make concessions so that the game is playable on phones has the single biggest impact on the game's core combat, limiting its potential depth. While I've certainly enjoyed my time with **Zenless Zone Zero ** , I can't help but wonder how much better its combat could've been.<br><br> <br>The number of Drive Discs Hunter and Hound give out seems random. You can repeat this mission as often as possible until you get your specific desks. Alternatively, the Bardic Needle music store will be available to unlock next, allowing you to create additional Drive Discs for those you already own . At this point in the game, gathering the amount of Shockstar Disco and Thunder Metal discs you need should be e<br><br> <br>Take the track down, and make sure to move to the left and right to claim all the Dennies . In the center of the tiles is the lost W-Engine, which you can claim by moving directly on top of it . Once the cargo is claimed, move down to push the red button and open a series of trac<br><br> <br>Once you are done speaking to General Chop and Susie, you can return to the HDD system and see that you have a Combat Commission and an Exploration Commission to complete. It does not matter which commission you complete fir<br><br> <br>The first commission you'll receive can be found once you access Inter-Knot . General Chop's delivery driver has been lost inside a Hollow , and it's your job to get him out. This is the first commission you will be prompted to compl<br><br>**Later levels and modes in Zenless Zone Zero also ramp up the difficulty ** , making enemies more aggressive, varied, and numerous. As I progress further into the game, there are fewer periods of "downtime" when I'm simply just repeating the same basic attack chains, because the game has started to require me to be more mindful of enemy attacks. I wish there were more attack chains or skills, but what is there is flashy and satisfying to use, and for some characters, basic attacks and skills can interact in interesting ways.<br>As a fan of character action games, there's a lot that I appreciate about ZZZ , especially in terms of aesthetic and music, but I also can't help but feel like the game's combat is held back by being designed for mobile platforms . Especially for an action game, it's important to consider how many inputs are available to the player - and having to design the game to make it playable on a phone means that there's a restrictive limit on the amount of available inputs per character, and consequently, a limit on how complex any single character can be.<br><br> <br>He’s just a bear who works construction and has a pretty good sense of style. There are elements of his design that do seem to be a bit of a safety hazard on a construction site, but that seems to be the status quo for the Belobog Heavy Industries memb<br><br>Following only a bit over a year since the turn-based RPG Honkai: Star Rail , Zenless Zone Zero might seem like Genshin Impact , but it's actually much more similar to a somewhat less popular HoYoverse? game: Honkai Impact 3rd . Like HI3 , ZZZ puts a particular focus on action and combat, with both games taking a lot of their DNA from character action series like Devil May Cry and Bayonetta . While I think Zenless Zone Zero might be able to match up with the best examples of the genre in some respects, though, its combat can't quite reach the same heights.<br><br>So, while I think ZZZ's combat is majorly impacted by being available on phones, the game's simplicity is also probably intended to some degree . HoYoverse? games serve a wide audience, and as much as I personally like character action games, the genre as a whole is relatively niche. I still think there's a middle ground that the game could've found between the Dante of Devil May Cry 4 and 5 - one of the most complex characters to control in any video slg Game news - and ZZZ 's roster, but I recognize that trending more towards simplicity is probably the better bet for widespread success<br>

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(I Want To Love Zenless Zone Zero, But There's One Major Thing Holding It Back)




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